Revivification heals more for each ally it affects.ĭamaging an enemy with Volt Rush causes your ally closest to the enemy to be healed, scaling with how many Energized charges you have. ![]() Revivification heals more the less allies it affects. I recommend to anyone attempting this build to practice in Hard Mode and possibly Story Mode to get used to the timing of Polarity Shift’s cooldown so it may be better used in tight spots consistently and not once or twice. A major side-effect of this set is the reduced force regen as Innervate is on the longer cooldown outside of Polarity Shift. Due to this, it may be difficult to find when to correctly time Polarity Shift and will result in effective healing to become basically non-existent. Its a very situational build, and is not recommended for beginners as this focuses maximizing the usage of force speed and Polarity Shift. However, some people believe this set to be extremely helpful in the end-game due to it allowing you much better off-DPS as a healer. The Gathering Storm set is meant to be used as the DPS set for the Sorc Class. This leaves a lot of people Force deprived, as Innervate has a roughly 8-second cooldown to gain more force with consuming darkness and reverse corruptions. Cleansing all stacks requires 4 casts of Dark Heal, costing 252 force to accomplish while having the reduced force regen from the stacks. Normal force regen sits at ~9.2/s (with 1.3gcd), meaning you have 1.2/s force regen with 4 Weary stacks, effectively having no force regen for its duration. Giving yourself Weary stacks reduces force regen by 2 per stack capping at 4 stacks. At the same time, all the healing is single target. ![]() Dark Heal cost-effectiveness allows 11 casts from max force at its cost of 63 force. The issue with this set is it relies heavily on Dark Heal as the primary way of healing. The 4-piece makes Dark Heal have a 10% higher crit chance, while the 6-piece makes Dark Heal do 20% more healing while under the effects of Weary or Reverse Corruptions and consumes 1 stack of either. The 4-piece and 6-piece effect of this set boost the powers of Dark Heal. Our Second healing set – Empowered Restorer Also, using any healing ability after on that target creates a slight chance that resurgence will tick for half of what it normally ticks for. The 6-piece is also slightly helpful as this allows you to use Resurgence on an ally more than once to gain a bit of the force used from the ability back. When the stacks are used with Consuming Darkness, it increases your force regen. With this ability, we gain stacks of Force Surge when Innervate critically heals. Innervate is hands-down the core ability for a Sorc. The BIGGEST reason for this set being the most important falls on the 4-piece which is a 1.5-second cooldown reduction on Innervate. Let’s start with what I believe is the better of the two sets – Revitalized Mystic As with the other two sets available you will need to work with each one to find out what is best for your playstyle. The set Gathering of the Storm is used by some healers. ![]() Using Polarity Shift immediately after adds 10 seconds to its durationĬurrently, two set bonuses exist for Sorc healing Revitalized Mystic and Empowered Restorer. Refreshing Resurgence on a target refunds some forceįorce Speed makes your next Force attack deal 20% more damage and Force attacks deal 20% more damage while Polarity Shift is activeĪctivating Force Speed reduces the cooldown of Polarity Shift by 10 seconds. Healing a target with another ability while Resurgence is active on them has a chance to cause an extra Resurgence tick for half. Reduces the cooldown of Innervate by 1.5 seconds ![]() Dark Heal heals more if you have a Consuming Darkness or Reverse Corruption stack and consumes 1 stack upon use
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